You can go back to other parts of the model by Ctrl + Clicking on a placed vert to start working out from.
![adjust lazymouse in zbrush adjust lazymouse in zbrush](https://i.ytimg.com/vi/AdkZe1yKFTU/maxresdefault.jpg)
An orange line will appear between verts, forming a grid as you develop your topology.
![adjust lazymouse in zbrush adjust lazymouse in zbrush](http://www.mariobaldi.com/img_public/spainter_feature_requests/lazy-mouse.jpg)
When you left click, your new vertex will usually just connect to the last. You can automatically topologise on top of any subtool in the mesh.ĥ: Different keys do different things. Make sure your draw size is small for accuracy, then just start clicking on the model. Your objective may be to create better edgeflow for animation, or to simply lower the polycount for exporting. RETOPOLOGISINGġ: Have your high poly finished mesh open in Zbrush.Ģ: Go to the Subtools Palette, click Append to add a new Subtool, and from the Pop up menu choose a new Zsphere.ģ: Make sure the Zsphere is the active subtool, then scroll down to the Topology palette and click ‘Edit Topology’.Ĥ: The goal now is to draw a new set of polygons, one vertex at a time until the model is covered. Note that as well as being used to retopologise entire models, this technique can be used to create pieces of armour or costume details on top of your existing model. NB: Alternative methods include using ZRemesher, or via a third party program such as Topogun.
ADJUST LAZYMOUSE IN ZBRUSH HOW TO
In this tutorial we will look at how to manually retopologise a mesh by starting with a Zsphere base in a new subtool.
![adjust lazymouse in zbrush adjust lazymouse in zbrush](https://cg3dankfun.com/wp-content/uploads/2020/05/11-14-1024x733.jpg)
If you need to retopologize your model for lower poly counts, or for animation etc, there are several ways to do so.